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Notabear
06-20-2009, 10:45 PM
Collected and presented here for easy access to the lore.


The Beginning

The creation of Atreia remains a mystery even to its earliest inhabitants. The existence of Aion, the powerful entity who created it, exists as the only immutable fact surrounding the celestial event. An ageless deity with authority over the cosmos, Aion took the shape of a colossal tower as it presided over the formation of Atreia, and its earliest species, called the Draken. As a master watchmaker would construct an elegant timepiece, Aion molded and shaped every mountain, valley and continent on the planet.
In its nativity, the world of Atreia stood as the pinnacle of creation. Beautiful and pure, life flourished within the interior of the planet where Aion had positioned itself as a wondrous structure known as The Tower of Eternity. The tower pierced the sky and connected one side of the world to the other. A monument to the greatness of Aion, The Tower of Eternity eclipsed everything on Atreia.
The Tower anchored the world as much as the lives of the Draken living on it. However, the Draken were not the only species on the planet. As mysterious as the creation of the world itself, and of the powerful Draken, stood the birth of other sentient species, known as the Sapiens. Humankind was another such species. Humans lived and flourished throughout the known world, nurtured physically and spiritually by the Tower of Eternity and a reverence to Aion. Humans served Aion with humility and were provided with everything they needed through the nurturing glow of the Tower. Life prospered for thousands of years under this celestial arrangement.
Until the day the Draken grew tired of their role as simple stewards of the planet. A mentally and physically superior race to the Humans, and also the Sapiens, the Draken proved a sobering test for the sentient species of Atreia as they grew increasingly violent, bent on conquering everything in their path. As the years dragged on and the Draken's thirst for power grew stronger, the fertile pastures of Atreia were stained crimson with the blood of the dead. Entire species vanished under the cruel eyes of the Draken; others were enslaved and used against the Humans, who stood as the only species on Atreia who fought valiantly against their new adversaries in hopes of stabilizing their way of life.
The Draken swelled in numbers in their campaign against the races of Atreia and they grew increasingly confident and prideful. Before long, the Draken would turn their backs on their creator altogether and forge ahead as a completely autonomous race. Organized through a leadership caste of five Draken - christened the Dragon Lords - the Draken relinquished the name Aion bestowed on them and chose another, the Balaur. The awakening of the Balaur changed the course of Atreia forever.
The humans gathered their numbers and rallied in defense of their world and of Aion, who they still served through their struggle against the Balaur. Sadly, the Humans offered little challenge for their cruel oppressors. The Balaur massacred thousands upon thousands of Humans as they fought to dominate the planet. Out of desperation, Aion created an elite group of 12 guardians to assist the Humans in protecting the Tower of Eternity and restore order in Atreia. These guardians became known as the Empyrean Lords. To further assist the Humans and their newly appointed protectors, Aion created a substance called Aether that lent strength and powerful abilities to those who knew how to manipulate it.
The stage had been set for a battle that would literally tear Atreia apart...



The Millennium War



The twelve Empyrean Lords, who Aion appointed to protect the world of Atreia and its inhabitants, fought bravely against the Balaur oppressors for years. Appearing as winged and luminescent beings, the Empyrean Lords were admired and worshipped by the Humans for their bravery and unflinching loyalty to preserving life and a reverence to Aion. The two leaders of the Empyrean Lords - Siel and Israphel -assumed guardianship of the Tower of Eternity. While dissimilar in thought and character, Siel and Israphel united in defense of the Tower.
To assist in the battle against the Balaur, Aion gifted the Empyrean Lords with a powerful substance known as Aether. An energy source with limitless potential, the use of Aether was limited to the pure and devout. This included a select group of Human followers. The Empyrean Lords would identify and handpick certain Humans to undergo a physical and spiritual transformation known as Ascension, which saw each Human candidate infused with the power of Aether. As part of the Ascension process, massive wings would erupt from the backs of each Human, gifting them with the power of flight.
More and more Humans experienced Ascension and received the gift of flight. These select Human followers became known as Daevas and streaked through the skies of Atreia as god-like beings, revered and admired by all followers of Aion. Humans incapable of experiencing Ascension came to believe the Daevas were sent by Aion to destroy the Balaur and protect the world. In a way, that perfectly described their arrival and purpose. The numbers of Daevas multiplied under the watchful eyes of the Empyrean Lords, who led the Daevas into battle against the Balaur forces day and night.

But the ancient Balaur proved formidable opponents. Organized and guided by the five Dragon Lords -- Fregion as their leader, followed by Meslamtaeda, Ereshkigal, Vritra, and Tiamat - the Balaur clawed their way through Human and Daeva alike in their campaign for domination. The conflict between the forces of Aion and the Dragon Lords soon escalated from isolated battles into full-scale war. Unimaginable carnage and terror gripped the once peaceful hillsides of Atreia for decades. In hopes of protecting itself from the advancing Balaur, Aion manifested an Aetheric Field around the colossal Tower and the surrounding area.
The newly erected Aetheric Field sparked with energy as the Balaur attempted to break through it. In spite of their efforts, the field withstood even the strongest of attacks and gleamed steadfast in the face of the Dragon Lords and their Balaur followers. But the field had a vital flaw, which the enemies of Aion exploited to the fullest. While the field provided absolute protection for everything it reached, anything left outside of the field lay vulnerable to attack. Knowing this the Balaur showed no mercy and tried to lure the Empyrean Lords out of the sheltering glow of the field. Everything outside of the field vanished under the burning hatred and malice of the Balaur. Rivers turned red form the blood of the fallen and mountains turned to cinder.
The war raged on the outskirts of the field where Daevas and the Empyrean Lords fought bravely against their enemies. Despite the bravery and ferocity displayed on each side of the conflict, each soon realized the futility of the situation. The Balaur could not enter the field to destroy the Tower and the Empyrean Lords and their Daevas could not venture outside the Aetheric Field long enough to secure a decisive victory.


The Epic Cataclysm


The Millennium War raged on with massive casualties on both sides of the conflict. In order to better organize their ranks of loyal Daevas against the Balaur, the Empyrean Lords sanctioned a new body known as the Nobelium. The Nobelium would then move throughout the Daeva recruits and organize them into finely honed combat groups, known as Legions. These newly appointed combat groups kept the Balaur at bay and helped establish years of tepid peace alongside the impenetrable Aetheric Field, established to protect The Tower of Eternity.
And for a time, life went on for the Human inhabitants of Atreia. Protected by the Aetheric Field, and the Daeva Legions, Humans would go about their business and try to forget the hordes of Balaur ravaging the countryside. After years of violence and terrible bloodshed, this limited existence marked a huge improvement for the population of Atreia. But the stalemate came at a huge cost to the Empyrean Lords and their Daeva followers. While life prospered within the radiance of the Aetheric Field, thousands of Daevas lost their lives in defense of it, as the war continued with no end in sight. The cost of the war began haunting the Balaur, as well, as the Five Dragon Lords committed more and more of their number to attacking the Daevas.
Both sides realized the war would never end if things continued unchanged. And then, whispers of peace sprung among the Empyrean Lords. Initiated by Israphel, one of the more daring Lords, the notion of peace soon blossomed into a full proposal brought before the other Lords. Though noble, the proposal divided the followers of Aion for the first time since the conflict began. Certain Lords desired peace, while others considered the Balaur and the Dragon Lords as a cancer on Atreia, long overdue for removal. Israphel believed a truce was the only way to end the war long enough to stabilize Atreia, and seeing no other alternative, Israphel tried convincing the other Empyrean Lords to present his peace plan to the Dragon Lords.

A string of heated debates and discord followed. The Lords would argue the particulars of the plan, for and against. One of them, Asphel, dissented more than the others. He vehemently disagreed due to his utter revulsion of the Balaur and stood firm, preferring to fight until one side eventually triumphed over the other. Knowing full well that Daevas and Balaur alike were dying while the Empyrean Lords argued, Israphel decided to forge ahead with a sole ally, Lady Siel. They would offer the Dragon Lords peace without approval from the remaining Lords. And that's exactly what happened.
Before long, the Dragon Lords and their escorts stood outside the Aetheric Field, having relayed acknowledgment of the peace proposal. They simply stood and waited, apprehensively. Uncertainty still plagued the Empyrean Lords, though the Balaur had made the first gesture of good faith by appearing with only a small contingent of elite warriors. The Empyrean Lords made the next move and lowered the Aetheric Field for the Balaur to enter. For the first time in many, many years, the Tower of Eternity sat vulnerable to attack, with the Balaur a stone's throw away. As a further test of good faith, the five Dragon Lords were asked to enter the Tower alone.
They agreed and entered. The discussions began peacefully. Dragon Lord Fregion and Empyrean Lady Siel began the arduous task of healing centuries of hatred and violence through diplomacy. Each side presented their terms during the ceremony. And for a fleeting moment, it appeared as though Atreia would experience peace for the first time since anyone could remember. What happened next remains a mystery on both sides, as neither side has a full recollection of the events that transpired during the ceremony. What is known is that violence erupted in the middle of the proceedings from an assassination attempt on one of the Dragon Lords. In the blink of an eye, a ferocious battle broke out within the very heart of the Tower. It happened so unexpectedly, in fact, that Siel and Asphel failed to activate the Aetheric Field.

The Tower of Eternity, which lay at the heart of the planet, began to fracture and crumble as the Dragon Lords and Empyrean Lords fought for their lives. Lord Asphel headed to the North end of the Tower while his opponent, Lady Ariel, took to the South, each hoping to play their part in the saving of the world. Regardless of their courage, all of Atreia would break apart unless the Tower itself survived. The two harbingers of the peace proposal, Israphel and Siel, took it on themselves to save the Tower. In an act of pure desperation and guilt, both Lords consumed themselves saving what they could, extinguishing their Aetheric Energy in the process. Their actions, brave in the face of certain death, succeeded in rekindling the Aetheric Field. The two Lords narrowly saved the whole of the planet.
These events, known as the Epic Cataclysm, would usher in a new era for Atreia.


Aftermath


The world of Atreia shattered on that fateful day. Physically, the world was torn asunder, but it was also irreparably damaged in spirit, as nothing would ever be the same again. Split in two, Atreia's binary transformation would foretell of another such change, sparked by the failed peace conference between the Empyrean Lords and Dragon Lords. Once a bastion of peace and hope, the doomed peace conference ended abruptly and violently, leading to the sacrifice of Israphel and Siel, the two Empyrean Lords who fathered the peace talks. They both died in a fiery blast of Aetheric Energy defending the Tower of Eternity from complete destruction.
Their desperate and selfless act managed to keep the world of Atreia from utter destruction, but the Tower itself lay in ruin. The midsection of the Tower had fractured and broken apart, effectively cleaving the world in two. This not only changed the landscape of the world forever, but also split the Empyrean Lords into two wholly separate factions: those that were defending the Tower to the North, led by Lord Asphel, and those who defended the Tower to the South, led by Lady Ariel. The Epic Cataclysm had created a massive chasm between the two halves of the planet, each with its own broken remnants of the Tower. And each with its own population.
Those in the lower half of Atreia could gaze skyward and see the upper half of their world, floating as though frozen in time. With the planet split, the interior of Atreia lay exposed to the cosmos for the first time since its creation. Those living in the lower half now found themselves under the piercing glow of a nearby star. Fiercely radiant, the star nourished the plains of lower Atreia, which blossomed over the years into a paradise of vibrant fields and forests. Under the watchful eye of Lady Ariel and her Empyrean Lords, life went on for hundreds of years this way. Lady Ariel and her followers christened themselves the Seraphim Lords, and helped the Humans and Daevas prosper on their new home, always warning their subjects of the catastrophe they believed was caused by Lord Asphel and his followers.
As the years passed, those living in the southern half of the planet came to call themselves the Elyos. Blessed with prosperous lands, the Elyos came to see themselves as Aion's chosen few, miraculously delivered from annihilation and sanctified through their unwavering faith. Physically, the Elyos changed as well, as their bodies now emitted a heavenly glow, testifying to their new position as stewards of lower Atreia, which they came to call Elysea. Here, where the Balaur could not traverse despite all their might, the Elyos built a city of magnificent spires and towers. Everything had changed. Even the five Empyrean Lords, led by Lady Ariel, took a new name during this era of peace - the Seraphim Lords. The Elyos prospered for hundreds of years without strife, without conflict and with a renewed sense of purpose and hope.
However, life in the northern half of shattered Atreia was quite different. Lacking the warmth and light that blessed Elysea and the Elyos, those living in the upper hemisphere toughened under the harsh conditions. Perpetually cold and bitter, the terrain grew increasingly inhospitable in the weeks and months after the Epic Cataclysm. Like the Elyos below, the surviving Humans to the North eventually experienced a physical transformation from their new living conditions. Their skin grew pale from the lack of light, and their eyes evolved in the perpetual dimness. Their feet sprouted claws to better traverse the jagged cliffs of their new home, and their hands grew massive talons to help in their survival. They evolved and flourished in their new home -- Pandemonium, and came to call themselves the Asmodians. Led by Asphel and his followers -- who now called themselves the Shedim Lords -- the Asmodians constructed their own sprawling city and lived in relative harmony for hundreds of years.The Elyos and Asmodians lived parallel lives on the remains of Atreia. One to the south, the other to the north, completely unaware of each other's existence. Further, each was now its own species, separate and distinct, yet ultimately equal in the eyes of Aion. All of this began to change one day, as building-sized fragments of the Tower of Eternity - broken at the time of the Epic Cataclysm - began to float, slowly upwards, into the sky. The Asmodians and the Elyos, twin races separated by catastrophe, both witnessed their worlds change before their eyes. They discovered a portal into a strange place that they came to call the Abyss, in a void between the two halves of the world, where pieces of the Tower floated. Their curiosity kindled, each species dispatched a small party of Daevas to investigate. Each side discovered massive portals that led to the cluster of floating islands high above their respective world.
As fate would have it, the Asmodians and Elyos would discover each other mutually, as they investigated the phenomena. Twin races finally reunited after centuries of isolation. The two small groups locked eyes, exchanged words. Things descended rapidly from there. The reunion quickly turned violent as entrenched feelings of bitterness and fear bubbled up. Each side, never having met had blamed the other for the Epic Cataclysm that destroyed the Tower of Eternity and shattered the world. Generations of indoctrination, on both sides of Atreia, had culminated in two species destined to hate each other. The ensuing battle left several Elyos dead, and others severely wounded. Bruised and broken, the Asmodians and Elyos returned to their respective sides of the planet.
The peaceful existence that had lasted for centuries ended, as both sides mobilized their legions in preparation for war. It's during this time, during the vast recruitment of new Daevas and the assembling of legions in both halves of the planet that another celestial event occurred. On the eve of war between the Asmodians and Elyos, a new portal erupted in the Abyss, further complicating matters for the twin species of Atreia. The Balaur, it turned out, were able to enter the Abyss from their world and threaten the two Daeva species. Bloodshed, fear and chaos returned to the world of Atreia.Worse still, it was discovered that Aether - the power which kept the shattered pieces of Atreia from scattering into space - was being rapidly depleted. The Abyss was drawing the precious Aether to sustain itself. Before long, the Aether would vanish completely, destroying what remained of Atreia. The Asmodians and Elyos fought a war on three fronts: against each other, against the Balaur, and finally, against the clock. If one of the stumps of the Tower was not destroyed, all of Atreia would crumble into the cosmos.
It had finally come to this. Two races, once united in a singular moment of creation, had splintered away from each other and now, centuries later, vowed the destruction of the other. The Elyos set out to destroy what remained of the Tower on Pandemonium, and the Asmodians set out to destroy the same on Elysea.
The stage had been set for a war that would decide the very fate of Atreia.



Book of the Asmodians



It wasn’t always like this. At one time the two sides of this world were as one and we were united as brothers. We looked the same, we had the same ideals and we shared a common purpose: to protect the Tower of Eternity. When they failed, they destroyed everything. Our world, our people, were ripped apart.
This half of the world is what we Asmodians call home. After the Epic Cataclysm we were thrust into darkness and the unknown, where we had no other choice than to adapt and to survive. Each and every day our world taught us something new, opening our eyes to new possibilities and giving us the unwavering strength to rebuild our lives once again. It is through our experiences that we have achieved so much. It isn’t every day you are given the opportunity to start over, to right your wrongs.
However, I am getting ahead of myself. First, an introduction. My name is Kineas and I am a Daeva, an Asmodian created during the great struggle against the Balaur. I, along with my people, have done everything necessary to secure our rightful place in Atreia, and we will do anything to protect what is rightfully ours. If it’s war the Elyos crave, then it’s war they shall have. The time for peace is long gone, and all we have time for now is retribution.
After all that has happened in our world, I feel it is my duty to set the record straight about the events that brought us here to this very day. I have written this diary to recount the years that led to our current situation, and maybe you will come to understand what caused this world of ours to change so.
Come now—read, and learn what it is to be Asmodian!
~ Kineas, Praefectus Castrorum of the Asmodian Archons


Unity

I'll first speak of the era that existed even before my time. Our stories tell tales of green lands and bountiful pastures, a world in which we could prosper and grow happy with our families. This was the era that existed even before the Elyos and the Asmodians existed, when we were simply known as humans. Atreia was one. A whole. As we were one with each other, there was no divide, not between our worlds, nor between our people.
Years passed like this, and by all accounts our ancestors were content. I cannot help but feel anger at this, that they did not celebrate this paradise they were given, and that there was even a notion that this world was taken for granted. However, knowing what has happened since this time gives context, and perhaps it is only through the benefit of hindsight that we can understand those treasures that we once had. Perhaps even this wasteland that we now call home is a paradise compared to some other land, though I find it difficult to imagine a place more trying than this.
Things would soon change though. Little did we know the horror Aion had in store for us, as our world was about to see a great and lingering nightmare come crashing down, baring vicious teeth and an uncontrollable thirst for war.


An Ungodly Creation



These nightmares I speak of, they were called the draken, and were terrifying creatures to behold. Huge and heavy, our makeshift weapons were useless against their toughened hides. Worse still, they could spread their wings and take to the skies in a moment's notice, rendering our meager defenses useless in a heartbeat. Soon our people learned to hide from the draken, and without a natural predator, their numbers and confidence grew in equal measure. Before long, their darkened silhouettes, once created by Aion to rule our world, were a common sight in the sky.
Their desire for power was insatiable; entire species withered and died under their fury as the draken descended. They brought burning infernos with them and in their wake left little more than charred and ruined lands. Soon after the initial carnage these beasts started displaying their intelligence. After realizing the warlike tendencies of the Krall and the Mau, the draken chose not destroy them, but instead subjugated their remaining numbers, saving them only after they had sworn eternal allegiance to their new masters. It was around this time that the draken experienced something of an evolution, as some of their numbers started to grow larger, stronger and more intelligent than their peers. These creatures were called Dragons, not draken, and of their number, five took command of the rest. These five became known as the Dragon Lords.
These five, now awakened, quickly reorganized their forces, established military-like ranks throughout their society, and chose to rename their people "The Balaur". With their new title, these beasts attacked again with renewed vigor, decimating the few remaining groups who dared resist submission.
Still they were not satisfied, and in seeking more powerful opponents, turned their attention to the god of Atreia, Aion, and demanded the same powers that our creator wielded. When Aion refused, the Balaur, blinded with rage and driven by greed, turned on our god, and gathered their forces for an attack on the great Tower of Eternity.



The Millenium War



Aion's hand was forced, and in retaliation, the god created twelve figures named the Empyrean Lords. These creatures possessed a beauty and strength far beyond anything we had ever seen before, and, like the Balaur, could take flight using the power of a strange and curious substance called Aether. Our faith in our god, and our devotion to Atreia had been recognized: these creatures were created in our image, and had come to save the world that so many of us had learned to call home.
The inevitable battle started, and soon turned into a long and bloody war. We had found protection around the tower, inside the Aetheric shield our Empyrean Lords had created for us. However, the shield was small, and the land outside of its boundaries stayed under the control of the Balaur. Outside of the Aetheric shield our Empyrean Lords were weakened just as the Balaur were weakened inside it, and once the Balaur realized this, they would line up innocent creatures just outside its boundary and butcher them in an attempt to lure our Lords out. They were cruel creatures, and their actions only solidified our hatred for them.
This was the time which we later came to call the Millenium War, a time in which we humans could prosper once again under the protective wings of our Empyrean Lords. This was also the time during which I was born, and by the time I had grown into a young man, I found the Aether that Aion granted this world had a drastic affect on me. The Aether responded to me, and I to it, and soon my talents were noticed by others who our people had only seen on occasion. These others, these Daevas, were human at birth, but possessed an innate ability to manipulate the Aether that was used by the Empyrean Lords. Slowly but surely I learned to master these abilities, and while at first I could only chill the air around me, within months I could freeze opponents into place, and summon balls of fire to engulf theBaluar. I found myself revered, much like a god, as those who had once held me close to their breast now placed me on a mighty pedestal. The feeling that I, the son of a simple farmer, could cause suffering to these Balaur was intoxicating - this was a blessing from Aion that I could never even hope to repay.
Soon the number of Daevas swelled enough for our Empyrean Lords to mobilize us into a fighting force. I joined the Legion, and progressed quickly through the ranks, leaving my child, an infant boy named Phalaris, behind.


Cowardice


I progressed further through the ranks. My skills as a sorcerer were superior to many of the other Daevas and within the year I was granted control of a full legion. The fighting was fierce, and while we were often placed in danger before the Balaur, our Empyrean Lords were always careful to protect us. Our skills and tactics improved, and eventually we were able to start killing their younger, more foolish dragons, where before we would be forced to retreat behind our Aetheric shield. These were small steps, but as every parent knows, a child must learn to walk before they can run.
Then came the day that sent us all staggering.
Lord Israphel, one of the two Guardians of the Tower of Eternity - Lord Israphel, who despised the Dragon Lords like no other - declared that we should make peace with them. The purpose of the war, he reasoned, was not to annihilate the Balaur. It was to protect Aion.
I was astonished; astonished that one of our saviours had lost his resolve so easily, astonished that his courage and fierce determination had slipped so... so suddenly. There was consternation among the Empyrean Lords at first. At that time, even the prospect of making peace was unthinkable... a travesty. It seemed we were all of one mind. Israphel's proposal was absurd.
And yet, it was not long before the weaker Lords showed they had never truly had the stomach for the fight, and longed for the burden of honor to be lifted from them. Lady Ariel was the first to capitulate, and with honeyed words she spoke of Israphel's wisdom, his seniority, his bravery - bravery! - in daring to propose peace. She had the audacity to tell us how we, as Daevas, should think and act.
How quickly she and her camp followers forgot the sacrifices of a thousand years. What petty value they placed upon the shed blood of so many of our kin.
But others of the Lords still had true steel in their spirits. As a Daeva I had grown to know some of our Lords, and the one with whom I worked best was a great and dignified Lord named Asphel. His resolve was always strong, and it was on his missions that we always had the most success. His manner and his ability were an inspiration to many of us; and so when Ariel's insipid pleading began to sway some, and I saw the grimace on Asphel's face, I knew where my own allegiance lay. He stood to speak, and we stood with him. He berated Ariel for her disdain for the honored dead, and blasted the peace initiative as a naive and misguided waste of time.
The hall erupted with fury. It still rings in my ears... the roaring, the confusion, the words of accusation and hate, as each side railed against the other. Beyond, I saw Israphel speaking impassioned words to Siel, who listened gravely. Israphel insisted that we could defend Aion by working towards peace, rather than through constant warfare. To my horror, Siel was nodding.
To preserve some fragment of concord, all of us agreed to depart the grand hall and leave the Twelve Empyrean Lords to their discussion. I went with comrades-in-arms who knew Lord Asphel's side to be the only just one; but others went slinking off into the night, in the company of their fellow cowards, in groups of their own. Already we were forming into separate camps, according to whether we sided with the worthy or the weak.
We waited patiently for the outcome that night. I remember it well; I recall looking across our world, seeing plumes of fire burning in the distance, and knowing there was no way that peace would ever exist between the Balaur and us. I thought back and remembered the decades of perpetual fighting, remembered those dark soulless eyes, unblinking and unrelenting as they massacred my friends and my family, for no better reason than a simple, bestial desire for domination.
I knew Siel would reject Israphel's proposal. I knew that Asphel would argue his case, our case, and that the others, even Lady Ariel herself, would see sense and agree. I knew this; and yet when the Empyrean Lords eventually emerged, the decision that was made shook my nerves, and left me and my legion reeling. Lady Siel had succumbed. For all our protests, she and Israphel, as Guardians of the Tower, held final authority over the Twelve. The decision was final. We were to treat with the Balaur. Already I heard Ariel's voice raised in jubilant triumph, and the sound of her four cohorts singing some inane chant of peace.
Asphel came forth, his face pure fury. As he left, I took flight after him, a significant number of my fellow Daevas in tow.



The Epic Cataclysm



So, within days, the misguided peace conference began. As a mark of respect to the five Dragon Lords, the Aetheric Field around the tower was lowered, and they were invited inside this colossal structure for the negotiations. A lifetime passed in the space of a few minutes. I looked into the eyes of my legionaries, and saw the mistrust and anger that our convictions had been so weak as to let these beasts, which would have us kneel before them even now, treat with us. I turned to my most trusted centurion, and went to speak with him, when, as quick as a click of a finger, everything changed. There was shouting, confusion, a rout. One of the Balaur had fallen, and Lord Asphel was standing ready to fight, his eyes blazing.
The Balaur attacked. Voices screamed for Siel and Israphel to raise the Aetheric Field once again, but for the second time, they failed us. Lost in the tumult, they could not act in concert to defend the Tower. Under the Balaur's raging claws and weapons, the Tower began to splinter and fragment.
I remember Israphel's tortured face, wracked with guilt, as he directed Lord Asphel and all his Daeva legions to the north, while Siel marshalled Ariel and hers to the south. There was one remaining hope. Working in two groups, one at each end of the Tower, the Empyrean Lords would do all in their power to prevent the Tower's collapse.
We held fast. Those in the South, we now know, did not.
In an instant our world was plunged into darkness as the tower's light was snuffed out. The people turned, screaming as they ran in all directions.
I remember that moment as though it were yesterday; I remember looking up and watching shards of the tower snapping and falling, illuminated only by the flickering light of the great structure. I remember standing there, rooted to the spot as a huge fragment splintered from the tower, and began to fall towards me. I remember that day well... it was the day I found the other gift that being a Daeva granted me: immortality.
I awoke, looked across our great world, and saw Atreia shattered into two halves. The lower half had been engulfed in a fierce and bright light, while ours had been plunged into cold, desolate darkness.
The peace conference was over.



Aftermath



Slowly our eyes adjusted, and slowly we found each other. Our people were distraught, terrified: no-one knew how we had survived at all. I told the people that I could find to make camp and stay warm; I then set off towards the stump that was the base of our tower.
It was there that I found a blessing: the five Empyrean Lords who had been sent to hold Aion intact, still alive. They gathered us all together, told us that our world had changed forever, and told us why. Worse still was the cost of this attempted peace: we had lost millions, and Siel and Israphel, the two Guardians of the Tower, had sacrificed themselves so that we might live in their stead. In life they had committed a great folly, but their deaths had not been without honor, and in silence we remembered them.
I returned to our makeshift camp soon after and helped to construct a huge fire to attract other survivors. Over the next few days, thousands would come to us, battered, bruised, and distraught at the events that had transpired. I was fortunate enough to find Phalaris, my child, amongst the survivors, though no-one else that I had known from my settlement had survived.
Days passed, then weeks. It became apparent that our world, our shattered world, had stabilized, and our destiny was once again in our hands. Aion, it seemed, had departed, as had the Aether that had empowered me. For the first time in a long while, I felt vulnerable again. Not wanting to let fear take control of my wits, I spoke with Asphel, and set about plans for founding a new home for us all.
Seven hundred and fifty long years passed, and in that time I saw a great many things change. We soon ran out of firewood, though our eyes were already adapting to the encroaching darkness. Our town was built, named Pandemonium, and soon expanded into a great city. I saw our people flourish, adapt, evolve against all odds, always under the direction of our Shedim Lords.
Our evolution took on physical characteristics too; our skin grew pale in this engulfing darkness, and the hard ground, littered with razor-sharp debris, turned our feet into claws. Our hands, too, acquired graceful talons, as if to say that none of our race would ever go unarmed again. These marks were once difficult for me to accept, but if they were necessary for our survival, and they were, then we had no choice but to carry their burden. To us, they were the price of Israphel's attempted peace, which Ariel had been fool enough to support.
In that time I also saw Phalaris grow old and die, along with his children, and theirs. Such is the life of a Daeva.



The Abyss



One day a curious thing happened. The shards of the great tower that had plunged into our soft land started emanating light again, and then pulled themselves from the ground and into the air around us. Asphel ordered the Archons, the strongest of our Daevas, and the unit of which I was now a part, to investigate.
We left straight away, and found a portal of some description which took us to a world, somewhere between Asmodae and the lower half of Atreia, where pillars of rock floated in the air. This was a world where the Aether that I relied on for my powers was present in abundance, and I felt a sense of enormous relief upon finding my abilities still intact. I returned to Pandaemonium and told our Shedim Lords what we had seen. Asphel immediately ordered other Archons to guard this portal, and when I asked why, he did not answer, but instead simply gazed up at the sky, towards the lower half of Atreia.
Two days later, while we were planning a second expedition through the portal, we noticed our guards stationed in Morheim had not reported in to us. Zikel, one of the Shedim Lords and our god of destruction, took the remaining Archons, including myself, to investigate.
We hadn't travelled long when we found a group of men, claiming to be from the lower half of Atreia, standing in their stead, their weapons drawn. These beings looked like angels, and though they said little, they cast judgment on us instantly. Imagine - being judged for a crime that they, not we, had committed! It was not us who had been soft-hearted cretins, welcoming the Dragon Lords into our tower during full-scale war - it was them!
Zikel's rage was more than evident, and he threw these "Elyos" to the ground, demanding they curse Nezakan, one of the Empyrean Lords who was weak enough to call for peace with the Balaur. Time, Zikel spat, had proven which side was at fault. Would these Elyos acknowledge their Lords' mistake, and condemn them for their foolishness?
Their leader, a man named Deltras, refused. With the pride that we now know is the taint of all the Elyos, he piously refused to blame his own Lords, cursing Zikel instead. Swords were drawn, and we charged, cutting them down like the cowards that they were. Still, some of their numbers escaped; most fled towards our home city where in their anger they butchered our women and children before we finished them. Two fled back to their homeland, bloodied but not vanquished. Not yet.



A New Enemy, An Old Enemy



We returned to Pandaemonium that day, and straight away set about gathering our forces for a war against these Elyos. The very next day we met in combat again, and full-scale war broke out between our people. Soon, a further test would present itself as the Balaur, long exiled inside the Abyss, found a way out from their prison. Their thirst for blood was just as insatiable as before, and with their old allies by their side again their power should not be underestimated.
Now, though, we have discovered that which has given our mission a true sense of urgency. With every passing breath, our planet hemorrhages Aether out of our atmosphere. We spent many months searching for the source of this bleed, searching throughout the Abyss, and Asmodae, when it was right in front of us.
It's the two towers. A mighty resonance still exists between them, vibrating invisibly between the two halves of our sundered world. As if in memory of the lost Tower of Eternity, they cry out to each other across the void, and it is this reverberation that has created the Abyss.
The Abyss absorbs Aether, draining it away like water pouring into a crevasse. Now the Aether is spread thinner and thinner with each passing day, and will soon start affecting our Daevas, and our planet. Atreia is still only held together by the Aetheric ties Siel and Israphel created when they drained their own ethereal bodies of Aether, a process which effectively ended their own lives. Soon the Abyss will start to weaken these ties, and if they were to break, our atmosphere would collapse, and everyone on this planet would perish.
There remains one viable tactic. The resonance cannot continue if only one stump of the tower survives. Our path is clear: we must destroy the Tower of Light. Only then will we end this bleed and safeguard the lives of the Asmodian people from the arrogant tyranny the Elyos threaten us with.
We will not hesitate this time. There will be no staying of our blades, only a brutal and irresistible wave of destruction that will finally rid our home of the arrogant and naïve fools which still infest our lands.
Our fate is once again in our own hands. This time, we will not fail.



Book of the Elyos



One year ago this very day, they came. Those fiends, those cursed Asmodians. They appeared from nowhere, leaping through one of our portals only a few moments after our legionnaires had left. The cowards. They butchered us where we stood, and though our bravest tried their hardest to resist their attacks, what real hope did they have against these immortals? I ran. I have no shame in saying it, I ran and hid while the Asmodian invaders slew my friends, neighbors, and entire family.
Someone needs to remember acts like these, for it is through these actions that a rational being can see which of our people are honorable, and which are wicked. I fled and hid, and when I returned to my settlement, I helped bury the dead. “Why?” I asked. “Why would someone do this?” It was then that I realized how little I knew of the history of our planet. I started to research what happened so many years ago that would result in the Elyos being at war with those we once considered brothers. Within these pages you will read all that I have come to learn about Areia, those of us who once lived, and those of us who still live on these sacred lands.
Are we an arrogant people? Perhaps. I have seen arrogance amongst the Elyos just as I have seen warmth and generosity. The Asmodians though, I have seen them with my own eyes, and they have made me taste my own blood. Is it not obvious that those creatures, now twisted into such vile monsters, have been cursed by Aion? Isn’t it possible that we Elyos are blessed? Are we a reflection of the lands in which we have survived, and lived, or are they a reflection of us? For the life of me, I do not know.
My name is Rafaela, and I have detailed my research below. I can only hope that you find my notes useful and that they can somehow aid you in ridding this beautiful, broken world of the Asmodians that now infest it.
~ Rafaela Semperti


Creation


Many millennia ago, our god, Aion, created Atreia. Our world was a beautiful one, a planet full of life and color with the mighty Aion, the Tower of Eternity, spanning the inner core of our world. This was a time when we and the Asmodians were the same people, simply called humans. Fully enclosed, our world and united home was illuminated only by the soft, gentle glow of the tower. It nurtured us, gave us hope, and supported us in every way.
We, in turn, were fully subservient to our god. We know this through not only stories and tales that passed down through the generations, but also in various artifacts and inscriptions that our archaeologists have found at dig sites throughout Elysium. There is no shame in this.
Quite why Aion had created this world for us remains a mystery. However, in hindsight, we can see that our god had a monumental challenge in store for us, as the god summoned forth a monstrosity to put our resolve, and the strength of our convictions, to the test.



The Age of the Balaur



They were called the draken, and were appalling beasts to behold. Some of our oldest parables feature these monstrosities, and at night we still tell misbehaving children of their furious anger and thirst for blood. We quickly learned to hide from them, using natural enclaves to keep their keen eyes attracted elsewhere. Still we lost thousands of our kind, while other creatures were entirely wiped out under their relentless onslaught. Others, such as the Mau, and Krall, were enslaved by the draken, and were only kept alive so that their brute strength could be used against other enemies.
These draken, sent by Aion to rule Atreia, quickly became more confident as their numbers swelled. However, as their greed for power grew, so did they start to forget their mission, and indeed, their god. Our stories tell of one day in particular, when something changed in the draken. They became more organized, and a few of their number gained dominance over the others. We later learned these draken called the event their "awakening", and it was roughly around this time that their new masters, the five dragon lords, renamed their kin with the term which we still use today: the Balaur.
The first time our ancestors saw the Balaur, they thought them a new species, such was the difference in physical appearance and ability. It was only after their first attacks that they recognized the sheer brutality of their attacks, and their unrelenting desire to extinguish life, that the truth dawned on our ancestors. These creatures, who had apparently received a blessing from Aion, were the same terrors that had been so ruthlessly wiping race after race from the face of Atreia.
The Balaur had by this stage forgotten their mission entirely, becoming arrogant and greedy, demanding more power from Aion than could be provided. Aion refused, afraid of the potential consequences of granting such destructive terrors the same abilities that our benevolent creator possessed. Realizing their potential was being suppressed by Aion, the Balaur eventually turned on their god, rallying forth their more warlike subjects and threatening the Tower of Eternity itself.



The Millennium War



Our ancestors were brave, and stood united in defence of the tower and the god that they had come to love. However, the Balaur, with their sheer brute force, tore through their ranks, slaughtering thousands where they stood. In a desperate move, Aion created the Empyrean Lords, 12 powerful guardians tasked with reigning in the marauding Balaur and restoring order to Atreia. Aion also created Aether, a substance which the Empyrean Lords could manipulate to protect themselves and their followers from the Balaur. This substance was also used to create a protective shield around the Aion tower, so large that it allowed our remaining ancestors to rest within its boundaries and slowly, day by day, restore some semblance of civilization.
So began the Millenium War, a conflict that saw the lands and creatures outside our Aetheric Field burn and scream in agony as the Balaur took out their frustrations on anything that dared show even the slightest resistance. The inscriptions that we still have show our people prospering during this time as the Empyrean Lords bravely fought against the Balaur, eventually taking with them the humans that were capable of utilizing the Aether in similar ways to these Empyrean Lords. These individuals became known as Daevas, and in the full passage of time would unlock power far greater than our own. They were virtually demi-gods, and would soon become instrumental in shaping our future. Indeed, their ability to fly led many of us to believe they were angels, sent by Aion to bring order and stability to our world.
The war raged for years, and while one side would occasionally gain the upper hand, it seemed that this contest was finely balanced indeed. If one side were to eventually claim victory, the cost to their own people would be almost unbearable.
Afraid of continuing this crippling and demoralizing war, some of our Empyrean Lords started looking at other ways of ending this struggle...



Hope



Of all the Empyrean Lords, the one who spoke most to us, the people, was a beautiful figure named Ariel. On one of her first evenings on Atreia, Ariel came down from the tower of Aion and spoke with us around our campfire. By all accounts, she was patient and caring, and told us everything that we needed to hear. The Balaur, mighty and terrifying as they were, would not dare cross the boundaries of the Aetheric shield. For the first time in many, many years, we were actually safe. We still have the stone carving depicting that evening, showing this great female figure, with open arms, watching us weep tears of joy and relief, as we celebrated for the first time in many, many years.
I tell you of Ariel now, because it was she who first recognized the wisdom in Lord Israphel's unexpected proposal and saw that peace was the only option. It was she who had the foresight to know that victory, if possible at all, would almost certainly cripple us; and it was she who was brave enough to confront her fellow Empyrean Lords, and condemn their thirst for endless battle as the vainglory it truly was.
She echoed Israphel's view that if we were still trapped in this same war after one thousand years, then what guarantee would we have that this war wouldn't still be raging after two, three, or ten thousand years? Ariel saw, as Israphel had seen, that by continuing this exhausting war, we risked losing more than mere numbers. We would lose the one thing that elevated us above the Balaur, and the other ferocious beasts within our world: our humanity. It was well known that Israphel detested the Balaur more than any other. If he, even he, could overcome his loathing in the name of peace, then everyone could - indeed, should - follow his example.
While we have no records of what exactly was said between the Empyrean Lords in the wake of Israphel's announcement, we know there was something of a dispute between Ariel and some of the more warlike Lords. It was clear the decision to seek peace would not go unopposed, and for the first time, rifts appeared in our united front.
But even the warmongers and glory-hounds, rant and froth as they might, could not deny the authority of Israphel and Siel acting in concert as Guardians of the Tower. Lady Ariel and the four blessed Lords who took her side argued for many long hours, but it was only Lady Siel's agreement that sealed the issue once and for all. The Guardians had spoken: there would be peace.
Our forefathers rejoiced. How could they not? The bombastic wrath of Lord Asphel and his underlings was just so much sound and fury, the petulance of children denied. As they winged their way into the cold night, none doubted that they would be back eventually, once tempers had had a chance to cool. The path was clearly laid before us now, and none would dare to rebel.
Ariel led her faithful in a song of praise and thanks to Aion, and for the first time in many, many centuries, we dared to hope.



The Epic Cataclysm



The morning of the peace conference dawned. Our ancestors awoke to find the five Dragon Lords, leaders of the Balaur, standing alone outside the Aetheric Field. The drawings we have of the day show them to be physically huge creatures, much larger than the other Balaur.
Siel and Israphel, the two Empyrean Lords charged with protecting the tower itself, lowered the Aetheric Field, and invited the Dragon Lords inside the tower for negotiations. Here was a chance for these creatures to destroy us entirely, and yet they chose not to, instead walking peacefully through our settlements and into the tower. Perhaps we had gained their respect through our resilience and determination, and perhaps this trust that we, and Ariel, had placed in them was not misplaced at all. Asphel was present, and with him his cronies, their faces dark. The peace conference began, and for a short while negotiations were progressing well.
Then, in a moment's breath, it happened.
We still speak of the events that followed that day, of the sudden shouts of panic, of the sickening certainty that gripped us all: the warmongers would have their way, even if they had to sacrifice all of Atreia to achieve it. We saw Asphel move swiftly and suddenly, and the Dragon Lord Vitra collapse. The Balaur did not waste time with words. In an instant, there was carnage and chaos.
Their hatred redoubled, they hacked their way past us and into the very substance of Aion itself. The walls of the Tower shivered and cracked, coming away in titanic shards.
Ariel wept as she strove to hold the Tower of Eternity intact. Sent to its southern base to lend her energy to the Tower, along with all of her attendant Lords, she was now all that stood between Atreia and destruction. Asphel and his group, sent northwards with the same purpose, were no doubt too enthralled with the sudden resumption of hostilities to do their duty and hold the Tower intact.
For despite Ariel's striving, the Lords failed. The Tower gave a mighty groan, buckled and shattered from end to end. Aion fell.
I cannot speak of the fear that gripped our forefathers when the great tower that spanned the interior of Atreia suddenly shifted and cracked. We tell tales of thousands running for their lives, pandemonium in their wake.
Realising that Atreia itself was dying, Siel and Israphel sacrificed themselves. They each drained their bodies of Aether, their blood, and in their final moments used it to safeguard our people.
Millions died in the event which we now know as the Epic Cataclysm. Finally, as the debris settled, we could see what had happened to our beautiful world: Aion, the Tower of Eternity, was shattered, and our world was torn in two.



Deliverance



I am one of the Elyos, the people who found themselves on the lower half of Atreia, our new world which we labelled Elysea. At first, our eyes burned under the virgin light of our nearby star, so fierce compared to the cool, calm glow that had been emanating from our tower before it had shattered. We soon adapted, though, and found ourselves celebrating this newfound world on which we lived. Our people could look skywards and see the darkened remains of upper Atreia, spinning slowly as it clung on desperately to our glorious sanctuary.
The light from our new star was magnificent, and turned our once meager fields into bountiful pastures, just as it turned us into such beautiful beings. Our skin glowed with vigor, our hearts beat strong and sure, and soon we had found our feet. Aion, some quickly resolved, had meant for this to happen. We were the Elyos: Aion's chosen few, and we had been delivered by our god to Paradise! This was a world which not even the Balaur could reach - we learned from Ariel that they had been banished by Siel and Israphel to an unknown void, just before those noble Daevas sacrificed themselves during the Epic Cataclysm.
The five Empyrean Lords who were sent by Siel and Israphel took us under their wing, renaming themselves the Seraphim Lords. Our Seraphim Lords told our ancestors of their struggle, and how the other five Empyrean lords had provoked and insulted the Balaur, goading them towards further conflict. Our world, once so stable and harmonious, was now rent in two, and we were told it was all because of the actions of the other four Empyrean lords and their cursed leader, Asphel.
We began rebuilding our lives, and with them our new city, a glorious creation fitting for our world and our Lords, to be named Sanctum. We were sworn to protect our new home, and the strongest Daevas amongst us were appointed guardians over it by our Seraphim Lords.
Seven hundred and fifty years passed on Atreia in this manner. We were at peace for the most part, and we prospered as best we could. However, things were about to change again, as our planet started to heal itself.



The Abyss



All that remained of our great tower following the Epic Cataclysm were two stumped remains, one on our world, the other still visible on Atreia's upper half. The majority of the tower had been destroyed, its remains left scattered over the two halves of our world.
One day, however, the earth around these shattered remains began to shift, and slowly the fragments levitated themselves into the air. We sent our bravest guardians to investigate the phenomenon, and they discovered portals leading to huge floating chunks of the Aion tower, in a bizarre realm where Aether flowed like water.
We labelled this world the Abyss, and slowly our Daevas ventured forth, exploring this new and volatile environment. They found a world rich in the Aether that Aion had granted to the Empyrean Lords, and which the Daevas had managed to manipulate when we were at war with the Balaur. Many Daevas were lost, though; these portals were unstable, and once closed seemed to stay shut, exiling anyone who had gone through.
One day another portal opened, larger and more stable than the others. A Guardian by the name of Deltras passed through it, and on the other side, he found something astounding. His legion were standing on the upper half of Atreia, and when they looked across the sky, they didn't see the shaded remains of the Aion tower, and the upper half of Atreia, but instead saw their own world of Elysea, bathed in warm sunlight.
Slowly, nervously, they moved on, carefully exploring this strange land which once was part of their home. It was now a dark and foreboding place, full of whispers and fleeting shadows. There they discovered the Asmodians, men and women who were once our brothers, but now had been warped into twisted and foul creatures. Even worse, these nightmares were led by one of the murderous Empyrean Lords, a cruel being named Zikel.
It was dark; our Daevas could not see well, and were soon captured by Zikel and his monsters. This being, who we had once revered alongside the mighty Ariel, threw Deltras to the ground, demanding he curse the Seraphim Lords for their "weakness". Deltras, brave and noble as he always was, kept the pride of the Elyos. He refused to curse the Seraphim Lords, and instead cursed arrogant Zikel to his face.
The Asmodians attacked, and those of us who were waiting on the other side of the portal saw only two of our number return, bloodied and injured.



A New Enemy, An Old Enemy



We were stunned. Stunned that anyone had managed to survive on that desolate, frozen wasteland above us, stunned at what these Asmodians had been turned into. Quickly we mobilized our legions, and prepared for war.
Aion had a further test for our resolve, though, as a third stable portal opened and brought forth a horror we hoped to never see again - the Balaur. Quickly they consolidated their forces, summoning the Krall and Mau back to their side, as well as forcing other weaker races into submission. Their fury was greater than ever before, and it is us who now bear the brunt of their anger.
Our world, this land in which we live, was given the slightest and most fragile of lifelines by Siel and Israphel. We believed that this lifeline would sustain us, allow us the opportunity to savor and enjoy our victory over the Asmodian fiends that once dared to call us brothers. However, that all changed, when we learned, completely by accident, of something terrifying...
Atreia is dying. Our world bleeds Aether continually through the Grand Abyss, and unless this bleed is controlled, stemmed, then this life source will be exhausted. Our world, only held together by Siel and Israphel's final sacrificial act, will simply fall apart, and the empty halves which once made this great planet will drift through space forever. All that lives here will be extinguished in the blink of an eye, and all that we have achieved, all that we have worked for, will be lost.
Panicked, our priests and our theorists began researching possible solutions. It was only then that we found a solution.
The Abyss is an echo of the great Tower of Eternity that once stood in the midst of our world. It exists only because of the immense arcane forces that still resonate between the two tower stumps... a field of unnatural energy, like that which would arise between the poles of a titanic magnet. Were we to destroy the Asmodian Tower of Darkness, that field would collapse, closing the Abyss forever. Not only would we finally rid this world of their dark and ugly scar, we would save our world from destruction, and deliver our people to the eternal paradise granted to us by Aion!
This is our final test, our final hurdle before we are able to reap our reward. We must destroy the Asmodians and their pathetic world: we must save Atreia.

Wanton
06-20-2009, 11:07 PM
^I didn't read any of that.


However, I wanted to state that after doing some of these quests, I can honestly say they have to be the spawn of starving, opium induced Koreans (like Luden).

I had a quest chain today were I had to gather special "lake water" and trick a talking tree into drinking it. The water made the tree cry. Not tears but an apple. The tree threatened me for making him cry an apple but said he'd let it slide. I then had to eat said apple in hopes of restoring fragments of my lost memories.

Yeah.

Frostbolt
06-21-2009, 12:29 PM
^I didn't read any of that.


However, I wanted to state that after doing some of these quests, I can honestly say they have to be the spawn of starving, opium induced Koreans (like Luden).

I had a quest chain today were I had to gather special "lake water" and trick a talking tree into drinking it. The water made the tree cry. Not tears but an apple. The tree threatened me for making him cry an apple but said he'd let it slide. I then had to eat said apple in hopes of restoring fragments of my lost memories.

Yeah.

LOL. I didn't read any of the lore either. But thanks for being so helpful and nice Notabear, i luv u.

Notabear
06-21-2009, 11:35 PM
Your love is not welcome after the last time. I'm still cleaning the damn sofa. >.<

Dowd
10-14-2009, 02:39 PM
Aion has lore? The quest stories are so very lame.