Thread: MMO thoughts
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Old 08-30-2011, 12:28 PM   #2
Join Date: Nov 2004
Location: Montreal, Canada
Posts: 941
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While I think it's interesting that you are asking this question, what makes me wonder is how you are planning to design the tech necessary when you don't have a high level vision yet. Getting a positive churn rates is one of the most difficult challenges when making an mmo? The traditional model is to keep people interested by releasing new content and expansion packs. However this is also something that's expensive so do, so you might want to build your pipeline accordingly.

I'd advice you to take a look at what you want to make, because in this particular industry the customer does not always know what they want. Sure, they want to stay entertained. It's the how where everyone seems to disagree.
Didek / Narukami
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