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Old 04-04-2006, 01:59 PM   #21
Ogmuk
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Default Re: Oblivion

Question: If I understand correctly, you will want to get +5 in Endurance from level 1 until it hits 100 as it affects how much hitpoints you will gain each time you level and its not retroactive, so if you get 100 End at level 20 you will have less hitpoints at level 30 then if you hit 100 End at level 10. How does it work with Int? Do I want my character to level both End and Int to 100 ASAP or is it only End which works like this?
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Old 04-04-2006, 03:20 PM   #22
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Default Re: Oblivion

i think hp is gained at a level instead of based on your current level and hp like DnD is. so if you have 40 endurance at level 1 youll have 80 hp for start. at level 2 youll gain 4 hp. if by level 5 you have 55 endurance youll start gaining 5.5 hp a level
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Old 04-04-2006, 03:24 PM   #23
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Yes but how does Int work. Do you want to max that out first with endurance or does it work different?
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Old 04-04-2006, 03:28 PM   #24
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Default Re: Oblivion

sorry olgar, i honestly dont know

try asking your question in the oblivion forums or at Gamefaqs.com
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Old 04-04-2006, 11:59 PM   #25
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http://www.elderscrolls.com/forums/i...owtopic=341120
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Old 04-05-2006, 12:00 AM   #26
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Default Re: Oblivion

cool, thanks olgar

anyone else think spells cost much more then in morrowind and do less real damage?
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Old 04-05-2006, 03:08 PM   #27
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Another 'trick' I just found out to train Merchantile: do the speechcraft thing with him with your weapon in your hand, rather than sheathed. Then when you go sell 1 by 1, sheath your weapon and your standing with the npc will be higher than it could ever be if you do the speechcraft thing with your weapon sheathed. Of course if you have the illusion spell which puts you at 100, then this all doesn't matter.
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Old 04-05-2006, 04:00 PM   #28
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Default Re: Oblivion

Where do you get this game?

DOH! NM, It's Elder Scrolls.
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Old 04-05-2006, 04:33 PM   #29
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Lol, olgar that sheathing weapon speechcraft thing seems like a big exploit to me
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Old 04-05-2006, 08:38 PM   #30
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Default Re: Oblivion

I like the game, but not as much as I liked Morrowind. The sheer length of the Morrowind main quest was daunting (and fun, till the "uniting the tribes" part.. ><) but the Oblivion main quest was horribly disappointing. The story seemed rushed and was hardly long enough, let alone awe-inspiring. The alternate questing methods (the Guilds, really) were neat, but none were as good or as rewarding as the Dark Brotherhood, save for the Staff of Worms if you know how to use it right.

Good game, nonetheless, but no where near as good as Morrowind imo.
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Old 04-06-2006, 09:00 AM   #31
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This is what I found about merchantile, since Dowd asked:


The last fence you get access to as a high level thief in the guild has 1500 gold. Also, you only temporarily need a high mercantile skill to invest. I made a spell that buffs my mercantile like 30 points for 4 seconds. Just long enough to engage the merchant in conversation and invest.
I normally use the merchant at Anvil, peacemaker or something. Among the merchants with 1200 gold, he's the one with the lowest merchantile skill (apprentice), so he's the one you can haggle the most with. If you have a weapon worth 2000 gold, even a merchant is a novice, the most you can sell it for is 800 gold or 1000, whereas you can sell it to an apprentice merchant for 1200 gold.


And, it already has been linked in IRC, a sweet UI mod:
http://btmod.beider.org/
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